The player has to find out why he is there, and what he is supposed to do, by solving the mysteries of the island itself. The player assumes the role of a person, who has been trapped on a mysterious island surrounded by oceans as far as the eye can see. We wanted to create a storyline in which anyone can identify themselves with our main character. We paid special attention not to give the protagonist such attributions which would compromise the immersion of the player – like gender, age or ethnicity. We can’t really give you an in-depth story without actually spoiling it. Plus we are also great fans of puzzles and adventures, especially Myst series. We always felt that these types of games are greatly underrepresented in the industry, and we want to change that. Our goal is to revolutionize an old and almost forgotten genre – first person puzzle adventure. The main idea behind Quern was to create something old school but yet still fresh. Quern – Undying Thoughts © Zadbox Entertainment The whole project started as a thesis for Daniel (our game designer), and it slowly grew bigger and bigger as we put more and more time and work into developing it together. The reason we decided to develop a video game is because we all had a passion for gaming, and luckily, our skills matched the ones needed to create a video game. We don’t have any game development background as such, but we have worked on many different projects in our own work fields. Our company is based in the UK, however three of us live and work in Hungary, and one of us works on the project from England.
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